Mauser Karabiner 98K Bolt Action Rifle Old the standard army service rifle by the German Wehrmacht that was used during World War II.
The Mauser Karabiner 98K German Army weapon with wood and steel metal parts or components.
The Karabiner 98 kurz (Kar98k, carbine 98 short, K98k or K98) a bolt-action army rifle with chamber for the 7.92 57mm Mauser cartridge. It was the standard service rifle by the German Wehrmacht that used during World War II.
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Mauser Karabiner 98K Bolt Action Rifle Old is a high quality, photo real 3d model that will enhance detail and realism to any of your rendering projects. The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max 2020 and rendered with V-Ray. Renders have no postprocessing!
Hope you like it!
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Features:
- High quality polygonal model, has real dimensions. Easy to merge into your scene.
- Units: cm
- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)
- All the objects come with complete UVs
All textures and materials are included and mapped. (All colors can be easily modified.)
- All objects are logically named and grouped for ease of objects selection and scene management.
- No part-name confusion when importing several models into a scene.
- No cleaning up necessary (Model does not include any backgrounds or scenes used in preview images.) - just drop model into your scene.
- No special plugin needed to open scene.
- PBR Materials
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File Formats:
- 3ds Max
- Cinema 4D
- Maya
- Blender
- OBJ, 3DS, FBX
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Textures Formats:
- 5.png (4096x4096)
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3d Molier International is a team of 3D artists with over a 15 years of experience. The company participated in various projects allowing us to learn our clients needs. Every model we build goes through thorough Quality assessment both visual and technical to make sure the assets look realistic and the models are of the best quality, which you can tell by looking at the renders - none of the has any postprocessing.
We produce 3D models. This is our main activity. Our goal is to create a 3D copy of all objects on the world.
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