Mauser Karabiner 98 Kurz Sniper Old the German Wehrmacht warfire sniper rifle that was used during World War II, with optical, telescopic sight (scope).
The Karabiner 98 kurz (carbine 98 short, K98k, Kar98k, or K98) a bolt-action rifle with cartridge chamber for the 7.92 57mm Mauser cartridge. It was the sniper service rifle by the German Wehrmacht that used during World War II.
An military optical sighting device that is based on a refracting telescope.
The Mauser Karabiner 98K German Army obsolete weapon that is mainly made out of wood, but the barrel part and other small components are made out of steel metal.
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Mauser Karabiner 98 Kurz Sniper Old is a high quality, photo real 3d model that will enhance detail and realism to any of your rendering projects. The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max 2020 and rendered with V-Ray. Renders have no postprocessing!
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Features:
- High quality polygonal model, has real dimensions. Easy to merge into your scene.
- Units: cm
- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)
- All the objects come with complete UVs
All textures and materials are included and mapped. (All colors can be easily modified.)
- All objects are logically named and grouped for ease of objects selection and scene management.
- No part-name confusion when importing several models into a scene.
- No cleaning up necessary (Model does not include any backgrounds or scenes used in preview images.) - just drop model into your scene.
- No special plugin needed to open scene.
- PBR Materials
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File Formats:
- 3ds Max
- Cinema 4D
- Maya
- Blender
- OBJ, 3DS, FBX
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Textures Formats:
- 5.png (4096x4096)
- 6.png (2048x2048)
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3d Molier International is a team of 3D artists with over a 15 years of experience. The company participated in various projects allowing us to learn our clients needs. Every model we build goes through thorough Quality assessment both visual and technical to make sure the assets look realistic and the models are of the best quality, which you can tell by looking at the renders - none of the has any postprocessing.
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