Tengden TB-001 Rigged is a 3d model of medium-altitude, long-endurance combat drone.
The TB-001, often known as the 'twin-tailed scorpion,' was developed by the Sichuan-based Tengoen Technology. Distinguished by its twin-tail booms, it has a range of about 6,000-8,000 kilometers and a maximum flight time of 35 hours. It has max take off weight of 3,000+ kg, 8,000km range in reconnaissance role with service ceiling of 10,000 meters.
For military vehicles engineering, warcraft UAV, flight military operations, aircraft equipment, and army Unmanned Aerial Vehicles engineering projects.
Tengden TB-001 Rigged for Maya is fully rigged and is ready to be animated in Maya. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. The pose of the model on the render images is an example and can be recreated using rig, it is not initially included into the product.
Hope you like it!
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Features:
- High quality polygonal model, correctly scaled for an accurate representation of the original object.
- Models resolutions are optimized for polygon efficiency. (In Maya, the Smooth Mesh function can be used to increase mesh resolution if necessary)
- All colors can be easily modified.
- Model is fully textured with all materials applied.
- Maya models are grouped for easy selection, and objects are logically named for ease of scene management.
- No part-name confusion when importing several models into a scene.
- No cleaning up necessary just drop your models into the scene and start rendering.
- No special plugin needed to open scene.
- Model does not include any backgrounds or scenes used in preview images.
- Units: cm
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Textures Formats:
-6 png (8192X8192)
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3d Molier International is a team of 3D artists with over a 15 years of experience. The company participated in various projects allowing us to learn our clients needs. Every model we build goes through thorough Quality assessment both visual and technical to make sure the assets look realistic and the models are of the best quality, which you can tell by looking at the renders - none of the has any postprocessing.
We produce 3D models. This is our main activity. Our goal is to create a 3D copy of all objects on the world.
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