Retro Tram KTM-5 Old Rigged is a 3d model of vintage tram that was a popular mode of public transportation in many cities throughout the USSR.
These trams can be found in various cities throughout the former Soviet Union and are often used for sightseeing tours or special events. It had a maximum speed of 65 km/h and could carry up to 200 passengers. Despite being phased out in many cities, the KTM-5 remains a beloved icon of Soviet-era public transportation.
For urban transport, rail transportation, urban passenger transportation, railway road vehicles, electrical powered traffic, electric vehicles, city railroad transport, or urban transportation history promotional projects.
Retro Tram KTM-5 Old Rigged for Cinema 4D is fully rigged and is ready to be animated in Cinema 4D. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. The pose of the model on the render images is an example and can be recreated using rig, it is not initially included into the product.
Also there are original texture files with all layers. PSD format in particular archive.
Hope you like it!
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Features:
- High quality polygonal model, correctly scaled for an accurate representation of the original object.
- Models resolutions are optimized for polygon efficiency. (In Cinema 4D, the Subdivision Surface function can be used to increase mesh resolution if necessary.)
- All colors can be easily modified.
- Model is fully textured with all materials applied.
- No part-name confusion when importing several models into a scene.
- No cleaning up necessary just drop your models into the scene and start rendering.
- No special plugin needed to open scene.
- Model does not include any backgrounds or scenes used in preview images.
- Units: cm
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Textures Formats:
- 17 png (4096x4096)
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3d Molier International is a team of 3D artists with over a 15 years of experience. The company participated in various projects allowing us to learn our clients needs. Every model we build goes through thorough Quality assessment both visual and technical to make sure the assets look realistic and the models are of the best quality, which you can tell by looking at the renders - none of the has any postprocessing.
We produce 3D models. This is our main activity. Our goal is to create a 3D copy of all objects on the world.
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