Knight Templar Set of armor items with helmet, sword, sheath, shield, hand armor, foot armor, breastplate, chain armor, habergeon, hauberk, brigantine, and white mantle quartered by a red cross uniform clothing.
Middle age armored noble crusader warrior member of Temple monastic order.
For history of the medieval weaponry, knights weapon, historical reconstruction, history of the medieval European, history museums, RPG games, history of the catholic religion, history of Christianity, history of the medieval ages, historical reconstruction, and medieval human history, historical reconstruction hobby, clothing for a costumed masquerade, acting props for a historical films, and computer games design projects.
Knight Templar Set Rigged for Maya is fully rigged and is ready to be animated in Maya. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. The pose of the model on the render images is an example and can be recreated using rig, it is not initially included into the product.
Hope you like it!
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Features:
- High quality polygonal model, correctly scaled for an accurate representation of the original object.
- Models resolutions are optimized for polygon efficiency. (In Maya, the Smooth Mesh function can be used to increase mesh resolution if necessary)
- All colors can be easily modified.
- Model is fully textured with all materials applied.
- Maya models are grouped for easy selection, and objects are logically named for ease of scene management.
- No part-name confusion when importing several models into a scene.
- No cleaning up necessary just drop your models into the scene and start rendering.
- No special plugin needed to open scene.
- Model does not include any backgrounds or scenes used in preview images.
- Units: cm
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Textures Formats:
- 19.png (4096x4096)
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3d Molier International is a team of 3D artists with over a 15 years of experience. The company participated in various projects allowing us to learn our clients needs. Every model we build goes through thorough Quality assessment both visual and technical to make sure the assets look realistic and the models are of the best quality, which you can tell by looking at the renders - none of the has any postprocessing.
We produce 3D models. This is our main activity. Our goal is to create a 3D copy of all objects on the world.
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