Akula Project 941 Typhoon Class Ballistic Missile Submarine Rigged is a 3d model of Soviet/Russian ballistic missile submarine that was built during the Cold War era.
The Typhoon class submarines were among the largest and most heavily armed submarines ever built, with a length of 170 meters and a displacement of 48,000 tons when submerged. They were designed to operate at depths of up to 500 meters and had a crew of around 150 sailors. Each submarine was armed with 20 R-39 Rif ballistic missiles, which were capable of carrying up to ten nuclear warheads each. The missiles had a range of up to 10,000 kilometers.
For Russian Navy, Russian military vessels, nuclear submarine fleet, Russian Federation fleet, Russian Navy Forces history, Russian warships, computer games and simulation video games design.
Akula Project 941 Typhoon Class Ballistic Missile Submarine Rigged for Cinema 4D is fully rigged and is ready to be animated in Cinema 4D. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. The pose of the model on the render images is an example and can be recreated using rig, it is not initially included into the product.
Hope you like it!
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Features:
- High quality polygonal model, correctly scaled for an accurate representation of the original object.
- Models resolutions are optimized for polygon efficiency. (In Cinema 4D, the Subdivision Surface function can be used to increase mesh resolution if necessary.)
- All colors can be easily modified.
- Model is fully textured with all materials applied.
- No part-name confusion when importing several models into a scene.
- No cleaning up necessary just drop your models into the scene and start rendering.
- No special plugin needed to open scene.
- Model does not include any backgrounds or scenes used in preview images.
- Units: cm
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Textures Formats:
- 11 png (8192x8192)
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3d Molier International is a team of 3D artists with over a 15 years of experience. The company participated in various projects allowing us to learn our clients needs. Every model we build goes through thorough Quality assessment both visual and technical to make sure the assets look realistic and the models are of the best quality, which you can tell by looking at the renders - none of the has any postprocessing.
We produce 3D models. This is our main activity. Our goal is to create a 3D copy of all objects on the world.
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